3D Game Programming All in One (Course Technology PTR Game by Kenneth C. Finney PDF

By Kenneth C. Finney

Take the plunge from in basic terms taking part in video games to truly developing your individual video games. 3D video game Programming multi function takes you thru the method step by step. It presents the guide, examples, improvement rules, and, probably most significantly, the particular instruments had to create your personal 3D online game. it's the merely ebook that covers every one point of constructing a 3D online game in a hands-on educational type. It serves as a logical moment step after the 2nd online game construction strategies lined in video game Programming multi function (159200136X).

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The thing to remember is that oftentimes the lines between the roles will blur, and it might be hard to tell which hat you are wearing. So wear them all. Many indies wear multiple hats throughout the life of a game project, so it's just as well to get used to it! Team LRN 11 12 Chapter 1 ■ Introduction to 3D Game Development Producer A game producer is essentially the game project's leader. The producer will draw up and track the schedule, manage the people who do the hands-on development work, and manage the budget and expenditures.

Team LRN 21 22 Chapter 1 ■ Introduction to 3D Game Development Auto-update An auto-update program accompanies your game onto the player's system. The updater is run at game start-up and connects via the Internet to a site that you specify, looking for updated files, patches, or other data that may have changed since the user last ran the program. It then downloads the appropriate files before launching the game using the updated information. Games like Delta Force: Blackhawk Down, World War II Online, and Everquest have an auto-update feature.

DirectX is proprietary—it is the creation and intellectual property of Microsoft Corporation. Its biggest advantage is that it tends to support more features than OpenGL, and the 3D video adapter manufacturers tend to design their hardware to work with DirectX as much as they can. With DirectX you get a much more complete and the most advanced feature set. Unfortunately, you are limited to Windows-based systems if you put all your eggs in the DirectX basket. The Torque Game Engine uses both APIs and gives you a rather straightforward set of techniques to set up your game with either.

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3D Game Programming All in One (Course Technology PTR Game Development Series) by Kenneth C. Finney


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