2D to VR with Unity5 and Google Cardboard by Roberto Dillon PDF

By Roberto Dillon

ISBN-10: 1138628867

ISBN-13: 9781138628861

ISBN-10: 1498781527

ISBN-13: 9781498781527

ISBN-10: 1498781535

ISBN-13: 9781498781534

The publication presents an up to date advent to the newest model of team spirit and its workflow via guiding readers via a variety of prototypes. those variety from 2nd to 3D video game options for notebook and cellular, will permit readers to get conversant in a number of vital recommendations and make allowance them to turn into efficient cohesion builders capable of research at their very own velocity. The publication begins through introducing cohesion and proceeds in construction a simple realizing of its major parts by way of constructing a primary, basic 2nd online game earlier than continuing in constructing a whole informal video game to improvement of an easy yet immersive 3D video game thought to be demonstrated first on laptop ahead of exploring how one can port it for cellular VR.using Google Cardboard.

Show description

Read or Download 2D to VR with Unity5 and Google Cardboard PDF

Similar game programming books

Wendy Stahler's Beginning Math and Physics for Game Programmers PDF

This booklet is, for my part, the basic learn for someone who needs to begin operating with video game programming. the reasons of ideas and mathematical ideas are in undeniable English and sometimes complimented with an instance. whereas usually many online game programming books dive too deeply and quick into technical or mathematical suggestions this ebook makes an attempt all time to maintain the reader proficient and strives to make the content material as obtainable as attainable.

Download PDF by Wolfgang Engel: GPU Pro 3 : advanced rendering techniques

"This ebook explores the most recent advancements in complicated rendering innovations in interactive media and video games that run at the DirectX or OpenGL run-times or the other run-time with any language to be had. It covers geometry manipulation, hand-held units programming, results in photo house, shadows, 3D engine layout, and environmental results.

Mathematics and Physics for Programmers - download pdf or read online

The informal video game industry maintains to extend, and with using Flash starting to be and the elevated acclaim for the iPhone and different cellular gaming units, builders have an exhilarating new path to industry. yet lots of those budding online game programmers locate that they are lacking the middle math and physics abilities they should strengthen even easy video games.

Download PDF by Mario Zechner, J. F. DiMarzio, Robert Green: Beginning Android Games

Research all the fundamentals had to sign up for the ranks of winning Android online game builders. you are going to begin with video game layout basics and Android programming fundamentals, after which development towards growing your personal easy online game engine and playable video game apps that paintings on Android smartphones and pills. starting Android video games, 3rd version supplies every thing you must department out and write your individual Android video games for various undefined.

Additional info for 2D to VR with Unity5 and Google Cardboard

Example text

To achieve this, we should move the cursors defining the entrance and exit between the states accordingly. 11). 10 Once the transition is set between states, we have to decide how to trigger it. Here, we will be using the “speed” variable. 01, meaning the player is actually moving the sprite around. Note that, if we want the transition to happen instantly, we need to uncheck the “Has Exit Time” flag. With this checked, instead, we can finely control the time required for transitioning between the two states.

Ly/1WNjaW4. 22 With the “MovingPlatform” object selected and the Animation and Animator windows ready and docked in the layout, we are ready to create a new animation and its required controller. 23 Adding the Position property, that is, what we want to control in our animation. 24 Setting up the animation. Scroll with the mouse wheel to zoom in/ out of the time line. , move the red vertical line), and click on the little square + to add a keyframe there. With the keyframe selected, modify the x variable as required.

As we see, by default, the Horizontal axis is tied to the left and right cursor keys as well as the A and D keys, while the Vertical axis uses the up and down or the W and S keys. GetAxisRaw . Both produce values ranging between −1 and 1, but the difference here is that, by using the first method, the value we get is smoothed by the Sensitivity setting, making it gradually move from 0 (rest) to either 1 or −1. GetAxisRaw , on the other hand, will only output 0 or 1 or −1, making it more suitable for games where we want a precise and immediate effect, like old-school platform games.

Download PDF sample

2D to VR with Unity5 and Google Cardboard by Roberto Dillon


by David
4.1

Rated 4.57 of 5 – based on 27 votes